A1 are animated autoriles (usually water). The very first tile (upper left corner) in the B tile sheet is the “nothing” tile and must be empty and with a *star* passability. The B, C, D and E tile sheet are 512x512 pixels each, while the A tiles vary in size. If you’re unsure of how they work, try to simply replace the default tileset with what you want (water for water, walls for walls, grass for grass, etc). The A tiles have their own rules, which I won’t cover here. They can be configured from the Database. One tileset can hold the A1-5 tiles (the base tiles) and the B-E tiles (items, furniture, etc). This can mean changing the color of only one part of the tile or the entire thing (such as the bloom of a flower or the whole plant, leaves and all). Recoloring means changing the color of a tile. It’s usually done with plants (for wilderness natural effects) and small items. Clumping is to combine one or more tiles in a pattern so they create a cohesive and visually nice tiles. Rearranging is by far the easiest, it simply means moving the tile around in the grid so it has a different position (for example, moving furniture so they line up better with the walls). There are roughly 3 very simple techniques: rearranging, clumping and recoloring. I will not talk about complex editing because frankly, I can’t do it myself so well, nor will I explain how image editors work in detail: there are many tutorials out there and help files to help you out, I will only give basic instructions. Now, what I will describe here is extremely basic. Simple edits can go a long way, and give the dreaded “RTP style” a fresh look if used well. That said, I rarely see people posting screenshots of edited tilesets that are NOT parallaxes (those usually go hand in hand with editing so no need to mention them here), and there seems to be the fact that some people claim they could not “do that sort of thing”. So if you ever feel like those trees, caves and stones are looking boring, crack open a graphics editor and mess with the tiles a bit.” The same grassy tiles can become a different map just by changing the colors (making the coloring greyer, more vibrant, a different tone, whatever) same goes for walls and floors. Small objects like flowers and single tile decorations are usually simple to cut and combine. It’s simple enough to recolor the flowers or make a simple cut/paste job to come up with new items. You may find that repeating, for example, the same weeds and flowers in fields over and over across the world gets old. “Simple edits and recolors: Everyone can do this, and it helps a lot to create ambience. Once upon a time I submitted a mapping tutorial, and towards the end mentioned: Sorry.This is my second tutorial and a bit more technical than the one I did before, so please bear with me if I have a harder time explaining myself. If I remember where they're from, I'll edit them in here. Edit3: How could I forget Pandamaru's VXAce tilesets! (Digging required, also some of the links inside might repeat from the other lists) Edit2: Granny's Little Bits has some more stuff mixed in. Edit1: Caitlin's Graphical World is a big mixture of stuff, with modern/Sci-Fi/Post-apocalyptic stuff included. Then Joy's Futuristic Tiles - Spaceship Interior for a nice collection of edits. Lunarea & Celianna's Steampunk tiles can also be used (though they're in parallax format, so some work needed) Also Check out IcyDragon's Modern/Futeristic tiles specifically, the topic also has a handy one-stop download link for the whole thing. Some stuff from Enterbrain/Tsukuru's Blog GrandmaDeb's Modern Exterior tiles (as Sci-fi often uses things that can appear modern as well) She also has quite a few links within both posts to stuff that is certainly Sci-Fi. First check out both Granny's Lists - Modern and Futuristic Resources and Word of Warning, some things might have watermarks from photobucket or whatever, so you might need to use something like Gimp or Photoshop to try and fix that. Click to expand.This is certainly one of the more difficult things to obtain, but thankfully we have a lot of people who have helped make this easier.
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